SHOW CONTROLS FOR: XBOX PAD | XBOX STICK | PLAYSTATION PAD | PLAYSTATION STICK | KEYBOARD * Xbox One, Xbox Series X|S, Playstation 4, Playstation 5 game pads and fight sticks and keyboards are supported on Steam |
defSauce.com | |
BLACK OTAKU - SOS
RUN-RIGHT-AND-SHOOT | $1.75-ish Official Site | Xbox One, Xbox Series X|S | Steam PC |
BLACK OTAKU 2: TAEKWONDO IS IN MY BLOOD
3D "TYPE-OF-FIGHTING-GAME" (태권도) DROPPING 2025 | $7.00-ish Wishlist now on Steam PC |
SHOW CONTROLS FOR: XBOX PAD | XBOX STICK | PLAYSTATION PAD | PLAYSTATION STICK | KEYBOARD * Xbox One, Xbox Series X|S, Playstation 4, Playstation 5 game pads and fight sticks and keyboards are supported on Steam |
MOVEMENT | ||
SIDESTEP LEFT DASHES TO THE LEFT |
SWITCH STEP SWITCHES BETWEEN LEFT-FOOT FORWARD AND RIGHT-FOOT FORWARD |
SIDESTEP RIGHT DASHES TO THE RIGHT |
KOREAN BACKDASH BACKDASHES TO DODGE THEN DASHES BACK INTO NEUTRAL DISTANCE |
SLIDE BACK INTO NEUTRAL DISTANCE SLIDES BACK FROM POOMSE DISTANCE TO NEUTRAL DISTANCE |
SLIDE FORWARD INTO POOMSE DISTANCE SLIDES FORWARD FROM NEUTRAL DISTANCE TO POOMSE DISTANCE |
NEUTRAL DISTANCE - HEAD HEIGHT TAEKWONDO KICKS | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
FRONT LEG TURNING/ROUNDHOUSE KICK (돌려 차기) BUTTON: LIGHT HEAD START UP FRAMES: 2 ACTIVE FRAMES: 3-5 TOTAL FRAMES: 10 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT FRONT LEG DOUBLE TURNING/ROUNDHOUSE KICK (돌려 차기) BUTTON: LIGHT HEAD TWICE (auto-double combo after kick above) START UP FRAMES: 1 ACTIVE FRAMES: 2-8 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
FRONT LEG DOWNWARD/AXE KICK (내려 차기) BUTTON: MEDIUM HEAD START UP FRAMES: 7 ACTIVE FRAMES: 8-9 TOTAL FRAMES: 26 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT FRONT LEG TWISTING KICK BUTTON: MEDIUM HEAD TWICE (auto-double combo after kick above) START UP FRAMES: 4 ACTIVE FRAMES: 5-7 TOTAL FRAMES: 17 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
SPINNING HOOKING KICK (뒷 후려 차기) BUTTON: HARD HEAD START UP FRAMES: 12 ACTIVE FRAMES: 13-14 TOTAL FRAMES: 36 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT 360 REVERSE-TURNING/ROUNDHOUSE KICK (360 돌려 차기) BUTTON: HARD HEAD TWICE (auto-double combo after kick above) START UP FRAMES: 10 ACTIVE FRAMES: 11-14 TOTAL FRAMES: 30 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT 720 SPINNING HOOKING KICK (720 뒷 후려 차기) BUTTON: HARD HEAD THREE TIMES (auto-triple combo after kick above) START UP FRAMES: 8 ACTIVE FRAMES: 9-17 TOTAL FRAMES: 45 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
NEUTRAL DISTANCE - BODY HEIGHT TAEKWONDO KICKS | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
FRONT LEG TURNING/ROUNDHOUSE KICK (돌려 차기) BUTTON: LIGHT KICK START UP FRAMES: 1 ACTIVE FRAMES: 1-4 TOTAL FRAMES: 7 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT BACK LEG TURNING/ROUNDHOUSE KICK (나래 차기) BUTTON: LIGHT KICK TWICE (auto-double combo after kick above) START UP FRAMES: 3 ACTIVE FRAMES: 4-7 TOTAL FRAMES: 14 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
FRONT LEG SIDE-PIERCING KICK (옆 차기) BUTTON: MEDIUM KICK START UP FRAMES: 7 ACTIVE FRAMES: 8-12 TOTAL FRAMES: 23 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT BACK LEG SIDE-PIERCING KICK (옆 차기) BUTTON: MEDIUM KICK TWICE (auto-double combo after kick above) START UP FRAMES: 7 ACTIVE FRAMES: 8-13 TOTAL FRAMES: 25 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
JUMPING BACK KICK (뒷 차기) BUTTON: HARD KICK START UP FRAMES: 11 ACTIVE FRAMES: 12-17 TOTAL FRAMES: 35 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT DOUBLE JUMPING BACK KICK (뒷 차기) BUTTON: HARD KICK TWICE (auto-double combo after kick above) START UP FRAMES: 7 ACTIVE FRAMES: 8-12 TOTAL FRAMES: 20 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT TRIPLE JUMPING BACK KICK (뒷 차기) BUTTON: HARD KICK THREE TIMES (auto-triple combo after kick above) START UP FRAMES: 11 ACTIVE FRAMES: 12-20 TOTAL FRAMES: 45 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
POOMSE DISTANCE - HEAD HEIGHT TAEKWONDO TECHNIQUES | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
SAM-JANG (태극 3장) KNIFE HAND BUTTON: LIGHT HEAD START UP FRAMES: 5 ACTIVE FRAMES: 6-7 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT KORYO (고려) GRAB HEAD TO STRAIGHT PUNCH BUTTON: LIGHT HEAD TWICE (auto-double combo after strike above) START UP FRAMES: 3 ACTIVE FRAMES: 4-7 TOTAL FRAMES: 11 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
OH-JANG (태극 5장) AROUND THE RABBIT-MOON FIST HAMMER BUTTON: MEDIUM HEAD START UP FRAMES: 8 ACTIVE FRAMES: 9-13 TOTAL FRAMES: 17 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT PAL-JANG (태극 8장) GRAB HEAD TO UPPERCUT BUTTON: MEDIUM HEAD TWICE (auto-double combo after strike above) START UP FRAMES: 7 ACTIVE FRAMES: 8-10 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
PAL-JANG (태극 8장) ELBOW BUTTON: HARD HEAD START UP FRAMES: 11 ACTIVE FRAMES: 12-30 TOTAL FRAMES: 30 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT PAL-JANG (태극 8장) DOWNWARD BACKFIST BUTTON: HARD HEAD TWICE (auto-double combo after strike above) START UP FRAMES: 6 ACTIVE FRAMES: 7-14 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT PAL-JANG (태극 8장) STRAIGHT-PUNCH BUTTON: HARD HEAD THREE TIMES (auto-triple combo after strike above) START UP FRAMES: 17 ACTIVE FRAMES: 18-21 TOTAL FRAMES: 41 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
POOMSE DISTANCE - BODY HEIGHT TAEKWONDO TECHNIQUES | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
KORYO (고려) KNIFE-HAND BUTTON: LIGHT KICK START UP FRAMES: 2 ACTIVE FRAMES: 3-5 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT SA-JANG (태극 4장) KNIFE-HAND BUTTON: LIGHT KICK TWICE (auto-double combo after strike above) START UP FRAMES: 3 ACTIVE FRAMES: 4-7 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
CHIL-JANG (태극 7장) 2-HANDS HEAD GRAB TO KNEE BUTTON: MEDIUM KICK START UP FRAMES: 7 ACTIVE FRAMES: 8-16 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT CHIL-JANG (태극 7장) 2-HANDS DOUBLE-UPPERCUT BUTTON: MEDIUM KICK TWICE (auto-double combo after strike above) START UP FRAMES: 16 ACTIVE FRAMES: 17-26 TOTAL FRAMES: 31 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
CHIL-JANG (태극 7장) BACKFIST BUTTON: HARD KICK START UP FRAMES: 9 ACTIVE FRAMES: 10-15 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT CHIL-JANG (태극 7장) HOLD HEAD AND CRESENT KICK BUTTON: HARD KICK TWICE (auto-double combo after strike above) START UP FRAMES: 11 ACTIVE FRAMES: 12-15 TOTAL FRAMES: 32 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT CHIL-JANG (태극 7장) HOLD HEAD AND ELBOW BUTTON: HARD KICK THREE TIMES (auto-triple combo after strike above) START UP FRAMES: 14 ACTIVE FRAMES: 15-17 TOTAL FRAMES: 46 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
MANUAL COMBOS | ||
NO WHITE BELT CAN GET A BLACK BELT ... BUT ANY WHITE BELT CAN GET YELLOW BELT, ANY YELLOW BELT CAN GET GREEN BELT, ANY GREEN BELT CAN GET BLUE BELT ... AND I TRUELY BELEIVE ANY RED BELT CAN GET BLACK BELT |
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AS WELL AS AUTO-DOUBLE AND AUTO-TRIPLE COMBOS YOU CAN ALSO DO MANUAL COMBOS SUCH AS TURNING-KICK TO BACK KICK |
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... OR SIDE-KICK TO SIDE-KICK (auto-double) TO SPINNING-HOOK-KICK |
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PLAY, HAVE FUN AND LEARN THE BEST TAEKWONDO COMBOS YOU CAN AS YOU IMPROVE OVER TIME |
SPECIAL MOVES: KORYO 4 TIGER SWING - 고려 4 호랑이 휘두 I | ||
FEARLESS CHO-DAN, FOCUS YOUR KI FROM YOUR CENTER AND UNLEASH 4 DEVASTATING ATTACKS IN SUCCESSION WITH THE KNOWLEDGE OF A LEARNED BLACK BELT OF TAEKWONDO | ||
KORYO 4 TIGER SWING (고려 4 호랑이 휘두) BUTTONS: PRESS THE "HARD HEAD" AND "HARD KICK" BUTTONS WHILE DASHING LEFT OR RIGHT START UP FRAMES: 31 (cinematic) ACTIVE FRAMES: MULTIPLE TOTAL FRAMES: 178 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT AND IF DASHING LEFT OR RIGHT |
SPECIAL MOVES: KEUMGANG DIAMOND PUNCH - 금강 펀치 II | ||
IN THE SPIRIT OF KEUMGANG YOKSA, DELIVER A WARRIOR'S PUNCH AS HARD AS A DIAMOND AND SHOW THAT YOUR INDOMITABLE SPIRIT HAS NOT YET AND CAN NOT BE BROKEN | ||
KEUMGANG DIAMOND PUNCH (금강 펀치) BUTTONS: PRESS DOWN AND PRESS THE "HARD HEAD" BUTTON WHILE AT THE PEAK THE OF A KOREAN BACKDASH START UP FRAMES: 55 (cinematic) ACTIVE FRAMES: 40 (cinematic) TOTAL FRAMES: 100 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT AND IF IN RIGHT-FOOT FORWARD OR LEFT-FOOT FORWARD STANCE |
SPECIAL MOVES: TAEBAEK 4 MOUNTAIN ROCKS - 태백 4 산 바위 III | ||
BRIDGE THE GAP BETWEEN HEAVEN AND EARTH AS YOU FEARLESSLY PARRY AN OPPONENT'S ATTACK AND DELIVER OVER 4000 YEARS OF TAEKWONDO STARTING WITH TANGUN | ||
TAEBAEK 4 MOUNTAIN ROCKS (태백 4 산 바위) BUTTONS: PRESS "MIDDLE HEAD" AND "HARD HEAD" BUTTONS JUST BEFORE DASHING INTO POOMSE DISTANCE TO PARRY SOME OPPONENT'S HIGH ATTACKS START UP FRAMES: 3 (successful parry goes to cinematic attack) ACTIVE FRAMES: MULTIPLE TOTAL FRAMES: 140 (on successful parry) DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
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MORE SPECIAL MOVES TO COME ... |
DEF SAUCE.com CHANGE LOG:
Black Otaku 2: Taekwondo is in my Blood - Animated video game trailer - Guyana Boxer gameplay with sound added (2024.08.30), Black Otaku 2: Taekwondo is in my Blood - Guyana Boxer - New screenshots added (2024.08.28), Black Otaku 2: Taekwondo is in my Blood - "*3rd dan taekwondo test set for later 2024 (태권도)" added to animation hype-ness and taekwondo animation accuracy authenticity claim (um ... at least for a video game) (2024.07.08), Black Otaku - SOS - Steam PC patch 7.3.1 and Xbox patch 5.3.1 released added (2024.07.01), Black Otaku 2: Taekwondo is in my Blood - Animated video game trailer - Caribbean Parade, Mas Dancer, Metallic Mask gameplay with sound added (2024.06.11) |