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BLACK OTAKU - SOS
RUN-RIGHT-AND-SHOOT | $1.75-ish       Official Site | Xbox One, Xbox Series X|S | Steam PC
BLACK OTAKU 2: TAEKWONDO IS IN MY BLOOD
3D "TYPE-OF-FIGHTING-GAME" (태권도) DROPPING 2025 | $7.00-ish       Wishlist now on Steam PC
VIDEO TRAILERS SCREENSHOTS UNLOCKS HOW-TO-PLAY ACCOLADES THANK YOU CONTACT/SOCIALS, JOBS COPYRIGHT
BLACK OTAKU 2: TAEKWONDO IS IN MY BLOOD (태권도)                                                 IIIIIII    

SHOW CONTROLS FOR:   XBOX PAD  |   XBOX STICK  |   PLAYSTATION PAD  |   PLAYSTATION STICK  |   KEYBOARD

* Xbox One, Xbox Series X|S, Playstation 4, Playstation 5 game pads and fight sticks and keyboards are supported on Steam


MOVEMENT

SIDESTEP LEFT
DASHES TO THE LEFT

SWITCH STEP
SWITCHES BETWEEN LEFT-FOOT FORWARD
AND RIGHT-FOOT FORWARD


SIDESTEP RIGHT
DASHES TO THE RIGHT

KOREAN BACKDASH
BACKDASHES TO DODGE
THEN DASHES BACK INTO
NEUTRAL DISTANCE

SLIDE BACK INTO NEUTRAL DISTANCE
SLIDES BACK FROM
POOMSE DISTANCE
TO NEUTRAL DISTANCE

SLIDE FORWARD INTO POOMSE DISTANCE
SLIDES FORWARD FROM
NEUTRAL DISTANCE
TO POOMSE DISTANCE





NEUTRAL DISTANCE - HEAD HEIGHT TAEKWONDO KICKS
LIGHT AND FAST MEDIUM DAMAGE AND MEDIUM SPEED HARD DAMAGE BUT A LITTLE SLOWER

FRONT LEG TURNING/ROUNDHOUSE KICK (돌려 차기)
BUTTON: LIGHT HEAD
START UP FRAMES: 2
ACTIVE FRAMES: 3-5
TOTAL FRAMES: 10
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



FRONT LEG DOUBLE TURNING/ROUNDHOUSE KICK (돌려 차기)
BUTTON: LIGHT HEAD TWICE (auto-double combo after kick above)
START UP FRAMES: 1
ACTIVE FRAMES: 2-8
TOTAL FRAMES: 15
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

FRONT LEG DOWNWARD/AXE KICK (내려 차기)
BUTTON: MEDIUM HEAD
START UP FRAMES: 7
ACTIVE FRAMES: 8-9
TOTAL FRAMES: 26
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



FRONT LEG TWISTING KICK
BUTTON: MEDIUM HEAD TWICE (auto-double combo after kick above)
START UP FRAMES: 4
ACTIVE FRAMES: 5-7
TOTAL FRAMES: 17
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

SPINNING HOOKING KICK (뒷 후려 차기)
BUTTON: HARD HEAD
START UP FRAMES: 12
ACTIVE FRAMES: 13-14
TOTAL FRAMES: 36
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



360 REVERSE-TURNING/ROUNDHOUSE KICK (360 돌려 차기)
BUTTON: HARD HEAD TWICE (auto-double combo after kick above)
START UP FRAMES: 10
ACTIVE FRAMES: 11-14
TOTAL FRAMES: 30
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



720 SPINNING HOOKING KICK (720 뒷 후려 차기)
BUTTON: HARD HEAD THREE TIMES (auto-triple combo after kick above)
START UP FRAMES: 8
ACTIVE FRAMES: 9-17
TOTAL FRAMES: 45
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT






NEUTRAL DISTANCE - BODY HEIGHT TAEKWONDO KICKS
LIGHT AND FAST MEDIUM DAMAGE AND MEDIUM SPEED HARD DAMAGE BUT A LITTLE SLOWER

FRONT LEG TURNING/ROUNDHOUSE KICK (돌려 차기)
BUTTON: LIGHT KICK
START UP FRAMES: 1
ACTIVE FRAMES: 1-4
TOTAL FRAMES: 7
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



BACK LEG TURNING/ROUNDHOUSE KICK (돌려 차기)
BUTTON: LIGHT KICK TWICE (auto-double combo after kick above)
START UP FRAMES: 3
ACTIVE FRAMES: 4-7
TOTAL FRAMES: 14
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

FRONT LEG SIDE-PIERCING KICK (옆 차기)
BUTTON: MEDIUM KICK
START UP FRAMES: 7
ACTIVE FRAMES: 8-12
TOTAL FRAMES: 23
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



BACK LEG SIDE-PIERCING KICK (옆 차기)
BUTTON: MEDIUM KICK TWICE (auto-double combo after kick above)
START UP FRAMES: 7
ACTIVE FRAMES: 8-13
TOTAL FRAMES: 25
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

JUMPING BACK KICK (뒷 차기)
BUTTON: HARD KICK
START UP FRAMES: 11
ACTIVE FRAMES: 12-17
TOTAL FRAMES: 35
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



DOUBLE JUMPING BACK KICK (뒷 차기)
BUTTON: HARD KICK TWICE (auto-double combo after kick above)
START UP FRAMES: 7
ACTIVE FRAMES: 8-12
TOTAL FRAMES: 20
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



TRIPLE JUMPING BACK KICK (뒷 차기)
BUTTON: HARD KICK THREE TIMES (auto-triple combo after kick above)
START UP FRAMES: 11
ACTIVE FRAMES: 12-20
TOTAL FRAMES: 45
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT






POOOSE DISTANCE - HEAD HEIGHT TAEKWONDO TECHNIQUES
LIGHT AND FAST MEDIUM DAMAGE AND MEDIUM SPEED HARD DAMAGE BUT A LITTLE SLOWER

SAM-JANG (태극 3장) KNIFE HAND
BUTTON: LIGHT HEAD
START UP FRAMES: 5
ACTIVE FRAMES: 6-7
TOTAL FRAMES: 15
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



KORYO (고려) GRAB HEAD TO STRAIGHT PUNCH
BUTTON: LIGHT HEAD TWICE (auto-double combo after strike above)
START UP FRAMES: 3
ACTIVE FRAMES: 4-7
TOTAL FRAMES: 11
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

OH-JANG (태극 5장) AROUND THE RABBIT-MOON FIST HAMMER
BUTTON: MEDIUM HEAD
START UP FRAMES: 8
ACTIVE FRAMES: 9-13
TOTAL FRAMES: 17
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



PAL-JANG (태극 8장) GRAB HEAD TO UPPERCUT
BUTTON: MEDIUM HEAD TWICE (auto-double combo after strike above)
START UP FRAMES: 7
ACTIVE FRAMES: 8-10
TOTAL FRAMES: 21
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

PAL-JANG (태극 8장) ELBOW
BUTTON: HARD HEAD
START UP FRAMES: 11
ACTIVE FRAMES: 12-30
TOTAL FRAMES: 30
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



PAL-JANG (태극 8장) DOWNWARD BACKFIST
BUTTON: HARD HEAD TWICE (auto-double combo after strike above)
START UP FRAMES: 6
ACTIVE FRAMES: 7-14
TOTAL FRAMES: 21
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



PAL-JANG (태극 8장) STRAIGHT-PUNCH
BUTTON: HARD HEAD THREE TIMES (auto-triple combo after strike above)
START UP FRAMES: 17
ACTIVE FRAMES: 18-21
TOTAL FRAMES: 41
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT






POOMSE DISTANCE - BODY HEIGHT TAEKWONDO TECHNIQUES
LIGHT AND FAST MEDIUM DAMAGE AND MEDIUM SPEED HARD DAMAGE BUT A LITTLE SLOWER

KORYO (고려) KNIFE-HAND
BUTTON: LIGHT KICK
START UP FRAMES: 2
ACTIVE FRAMES: 3-5
TOTAL FRAMES: 15
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



SA-JANG (태극 4장) KNIFE-HAND
BUTTON: LIGHT KICK TWICE (auto-double combo after strike above)
START UP FRAMES: 3
ACTIVE FRAMES: 4-7
TOTAL FRAMES: 15
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

CHIL-JANG (태극 7장) 2-HANDS HEAD GRAB TO KNEE
BUTTON: MEDIUM KICK
START UP FRAMES: 7
ACTIVE FRAMES: 8-16
TOTAL FRAMES: 21
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



CHIL-JANG (태극 7장) 2-HANDS DOUBLE-UPPERCUT
BUTTON: MEDIUM KICK TWICE (auto-double combo after strike above)
START UP FRAMES: 16
ACTIVE FRAMES: 17-26
TOTAL FRAMES: 31
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT

CHIL-JANG (태극 7장) BACKFIST
BUTTON: HARD KICK
START UP FRAMES: 9
ACTIVE FRAMES: 10-15
TOTAL FRAMES: 21
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



CHIL-JANG (태극 7장) HOLD HEAD AND CRESENT KICK
BUTTON: HARD KICK TWICE (auto-double combo after strike above)
START UP FRAMES: 11
ACTIVE FRAMES: 12-15
TOTAL FRAMES: 32
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT



CHIL-JANG (태극 7장) HOLD HEAD AND ELBOW
BUTTON: HARD KICK THREE TIMES (auto-triple combo after strike above)
START UP FRAMES: 14
ACTIVE FRAMES: 15-17
TOTAL FRAMES: 46
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT






MANUAL COMBOS
NO WHITE BELT CAN GET A BLACK BELT ...
BUT ANY WHITE BELT CAN GET YELLOW BELT, ANY YELLOW BELT CAN GET GREEN BELT, ANY GREEN BELT CAN GET BLUE BELT ... AND I TRUELY BELEIVE ANY RED BELT CAN GET BLACK BELT

AS WELL AS AUTO-DOUBLE AND AUTO-TRIPLE COMBOS
YOU CAN ALSO DO MANUAL COMBOS SUCH AS TURNING-KICK TO BACK KICK



... OR SIDE-KICK TO SIDE-KICK (auto-double) TO SPINNING-HOOK-KICK

PLAY, HAVE FUN AND LEARN THE BEST TAEKWONDO COMBOS YOU CAN AS YOU IMPROVE OVER TIME







SPECIAL MOVES: KORYO 4 TIGER SWING   - 고려 4 호랑이 휘두                                                                                                                                               I    


KORYO 4 TIGER SWING (고려 4 호랑이 휘두)
BUTTONS: PRESS THE "HARD HEAD" AND "HARD KICK" BUTTONS WHILE DASHING LEFT OR RIGHT
START UP FRAMES: 31 (cinematic)
ACTIVE FRAMES: 4
TOTAL FRAMES: 178
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT AND IF DASHING LEFT OR RIGHT






SPECIAL MOVES: KEUMGANG DIAMOND PUNCH   - 금강 펀치                                                                                                                                                     II    


KEUMGANG DIAMOND PUNCH (금강 펀치)
BUTTONS: PRESS DOWN AND PRESS THE "HARD HEAD" BUTTON WHILE AT THE PEAK THE OF A KOREAN BACKDASH
START UP FRAMES: 55 (cinematic)
ACTIVE FRAMES: 1
TOTAL FRAMES: 100
DAMAGE: TBA
HIT STUN / BLOCK STUN: VARIES ON OPPONENT AND IF IN RIGHT-FOOT FORWARD OR LEFT-FOOT FORWARD STANCE

MORE SPECIAL MOVES TO COME






* ALL INFORMATION SUBJECT TO CHANGE
* NOTE: Frame data scales. Executing a 1 second kick will always be 1 second, but the amount of frames rendered will vary depending on the gamer's hardware



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STORY: ASIAN-CONTROLLED MARTIAL ARTS MASCULNITY-IMAGERY AND A MARTIAL ARTS TOURNAMENT ... ANYTHING ELSE YOU NEED TO KNOW?
ありがとうございます。       谢谢你。       감사합니다.       차렷 ... 경례 ... motherfucking 시작!!!


*ANIMATION AND COMBAT DESIGN BY A 2ND DAN BLACK BELT IN KOREAN TAEKWONDO (태권도),
THE FORMER #2 TJ COMBO ON THE KILLER INSTINCT LEADERBOARDS
AND AN AWARD WINNING ARTIST.





"I REALLY LIKE THE ART STYLE" - indieGamer.com

"VERY IMPRESSIVE" - nigeriangamingcommunity.com



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