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BLACK OTAKU - SOS
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블랙 오타쿠 2: 태권도는 내 피 속에 흐르고 있습니다
![]() 3D "격투 게임" 2026년 출시 예정 | 약 ₩10,000 지금 Steam PC 에서 찜 목록에 추가하세요. |
게임 예고편 VIDEO TRAILERS |
스크린샷 SCREENSHOTS |
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게임 조작법 HOW-TO-PLAY |
게임 호평 ACCOLADES |
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![]() SHOW CONTROLS FOR: XBOX PAD | XBOX STICK | PLAYSTATION PAD | PLAYSTATION STICK | KEYBOARD * Xbox One, Xbox Series X|S, Playstation 4, Playstation 5 game pads and fight sticks and keyboards are supported on Steam |
움직임, 백대시, 사이드스텝 등 | ||
![]() SIDESTEP LEFT DASHES TO THE LEFT |
![]() SWITCH STEP SWITCHES BETWEEN LEFT-FOOT FORWARD AND RIGHT-FOOT FORWARD |
![]() SIDESTEP RIGHT DASHES TO THE RIGHT |
![]() KOREAN BACKDASH BACKDASHES TO DODGE THEN DASHES BACK INTO NEUTRAL DISTANCE |
![]() SLIDE BACK INTO NEUTRAL DISTANCE SLIDES BACK FROM POOMSE DISTANCE TO NEUTRAL DISTANCE |
![]() SLIDE FORWARD INTO POOMSE DISTANCE SLIDES FORWARD FROM NEUTRAL DISTANCE TO POOMSE DISTANCE |
중립 거리 - 머리 높이 태권도 킥 | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
![]() FRONT LEG TURNING/ROUNDHOUSE KICK (돌려 차기) BUTTON: LIGHT HEAD START UP FRAMES: 2 ACTIVE FRAMES: 3-5 TOTAL FRAMES: 10 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() FRONT LEG DOUBLE TURNING/ROUNDHOUSE KICK (돌려 차기) BUTTON: LIGHT HEAD TWICE (auto-double combo after kick above) START UP FRAMES: 1 ACTIVE FRAMES: 2-8 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() FRONT LEG DOWNWARD/AXE KICK (내려 차기) BUTTON: MEDIUM HEAD START UP FRAMES: 7 ACTIVE FRAMES: 8-9 TOTAL FRAMES: 26 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() FRONT LEG TWISTING KICK BUTTON: MEDIUM HEAD TWICE (auto-double combo after kick above) START UP FRAMES: 4 ACTIVE FRAMES: 5-7 TOTAL FRAMES: 17 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() SPINNING HOOKING KICK (뒷 후려 차기) BUTTON: HARD HEAD START UP FRAMES: 12 ACTIVE FRAMES: 13-14 TOTAL FRAMES: 36 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() 360 REVERSE-TURNING/ROUNDHOUSE KICK (360 돌려 차기) BUTTON: HARD HEAD TWICE (auto-double combo after kick above) START UP FRAMES: 10 ACTIVE FRAMES: 11-14 TOTAL FRAMES: 30 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() 720 SPINNING HOOKING KICK (720 뒷 후려 차기) BUTTON: HARD HEAD THREE TIMES (auto-triple combo after kick above) START UP FRAMES: 8 ACTIVE FRAMES: 9-17 TOTAL FRAMES: 45 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
중립 거리 - 몸통 높이 태권도 킥 | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
![]() FRONT LEG TURNING/ROUNDHOUSE KICK (돌려 차기) BUTTON: LIGHT KICK START UP FRAMES: 1 ACTIVE FRAMES: 1-4 TOTAL FRAMES: 7 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() BACK LEG TURNING/ROUNDHOUSE KICK (나래 차기) BUTTON: LIGHT KICK TWICE (auto-double combo after kick above) START UP FRAMES: 3 ACTIVE FRAMES: 4-7 TOTAL FRAMES: 14 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() FRONT LEG SIDE-PIERCING KICK (옆 차기) BUTTON: MEDIUM KICK START UP FRAMES: 7 ACTIVE FRAMES: 8-12 TOTAL FRAMES: 23 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() BACK LEG SIDE-PIERCING KICK (옆 차기) BUTTON: MEDIUM KICK TWICE (auto-double combo after kick above) START UP FRAMES: 7 ACTIVE FRAMES: 8-13 TOTAL FRAMES: 25 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() JUMPING BACK KICK (뒷 차기) BUTTON: HARD KICK START UP FRAMES: 11 ACTIVE FRAMES: 12-17 TOTAL FRAMES: 35 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() DOUBLE JUMPING BACK KICK (뒷 차기) BUTTON: HARD KICK TWICE (auto-double combo after kick above) START UP FRAMES: 7 ACTIVE FRAMES: 8-12 TOTAL FRAMES: 20 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() TRIPLE JUMPING BACK KICK (뒷 차기) BUTTON: HARD KICK THREE TIMES (auto-triple combo after kick above) START UP FRAMES: 11 ACTIVE FRAMES: 12-20 TOTAL FRAMES: 45 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
품새 거리 - 머리 높이 태권도 기술 | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
![]() SAM-JANG (태극 3장) KNIFE HAND BUTTON: LIGHT HEAD START UP FRAMES: 5 ACTIVE FRAMES: 6-7 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() KORYO (고려) GRAB HEAD TO STRAIGHT PUNCH BUTTON: LIGHT HEAD TWICE (auto-double combo after strike above) START UP FRAMES: 3 ACTIVE FRAMES: 4-7 TOTAL FRAMES: 11 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() OH-JANG (태극 5장) AROUND THE RABBIT-MOON FIST HAMMER BUTTON: MEDIUM HEAD START UP FRAMES: 8 ACTIVE FRAMES: 9-13 TOTAL FRAMES: 17 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() PAL-JANG (태극 8장) GRAB HEAD TO UPPERCUT BUTTON: MEDIUM HEAD TWICE (auto-double combo after strike above) START UP FRAMES: 7 ACTIVE FRAMES: 8-10 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() PAL-JANG (태극 8장) ELBOW BUTTON: HARD HEAD START UP FRAMES: 11 ACTIVE FRAMES: 12-30 TOTAL FRAMES: 30 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() PAL-JANG (태극 8장) DOWNWARD BACKFIST BUTTON: HARD HEAD TWICE (auto-double combo after strike above) START UP FRAMES: 6 ACTIVE FRAMES: 7-14 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() PAL-JANG (태극 8장) STRAIGHT-PUNCH BUTTON: HARD HEAD THREE TIMES (auto-triple combo after strike above) START UP FRAMES: 17 ACTIVE FRAMES: 18-21 TOTAL FRAMES: 41 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
품새 거리 - 몸통 높이 태권도 기술 | ||
LIGHT AND FAST | MEDIUM DAMAGE AND MEDIUM SPEED | HARD DAMAGE BUT A LITTLE SLOWER |
![]() KORYO (고려) KNIFE-HAND BUTTON: LIGHT KICK START UP FRAMES: 2 ACTIVE FRAMES: 3-5 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() SA-JANG (태극 4장) KNIFE-HAND BUTTON: LIGHT KICK TWICE (auto-double combo after strike above) START UP FRAMES: 3 ACTIVE FRAMES: 4-7 TOTAL FRAMES: 15 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() CHIL-JANG (태극 7장) 2-HANDS HEAD GRAB TO KNEE BUTTON: MEDIUM KICK START UP FRAMES: 7 ACTIVE FRAMES: 8-16 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() CHIL-JANG (태극 7장) 2-HANDS DOUBLE-UPPERCUT BUTTON: MEDIUM KICK TWICE (auto-double combo after strike above) START UP FRAMES: 16 ACTIVE FRAMES: 17-26 TOTAL FRAMES: 31 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
![]() CHIL-JANG (태극 7장) BACKFIST BUTTON: HARD KICK START UP FRAMES: 9 ACTIVE FRAMES: 10-15 TOTAL FRAMES: 21 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() CHIL-JANG (태극 7장) HOLD HEAD AND CRESENT KICK BUTTON: HARD KICK TWICE (auto-double combo after strike above) START UP FRAMES: 11 ACTIVE FRAMES: 12-15 TOTAL FRAMES: 32 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT ![]() CHIL-JANG (태극 7장) HOLD HEAD AND ELBOW BUTTON: HARD KICK THREE TIMES (auto-triple combo after strike above) START UP FRAMES: 14 ACTIVE FRAMES: 15-17 TOTAL FRAMES: 46 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
수동 콤보 | ||
흰 띠는 검은 띠를 받을 수 없습니다... 하지만 흰 띠는 노란 띠를 받을 수 있고, 노란 띠는 초록 띠를 받을 수 있으며, 초록 띠는 파란 띠를 받을 수 있습니다... 그리고 저는 빨간 띠가 검은 띠를 받을 수 있다고 진심으로 믿습니다. |
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![]() ![]() AS WELL AS AUTO-DOUBLE AND AUTO-TRIPLE COMBOS YOU CAN ALSO DO MANUAL COMBOS SUCH AS TURNING-KICK TO BACK KICK |
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![]() ![]() ![]() ... OR SIDE-KICK TO SIDE-KICK (auto-double) TO SPINNING-HOOK-KICK |
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놀고, 즐기고, 시간이 지나면서 최고의 태권도 콤보를 배우세요. |
특수 기술 - 고려 4 호랑이 휘두 I | ||
두려움 없는 초단이여, 중심에서 기를 집중하고 태권도 검은 띠의 지식을 바탕으로 연속으로 4번의 강력한 공격을 펼치세요 | ||
![]() KORYO 4 TIGER SWING (고려 4 호랑이 휘두) BUTTONS: PRESS THE "HARD HEAD" AND "HARD KICK" BUTTONS WHILE DASHING LEFT OR RIGHT START UP FRAMES: 31 (cinematic) ACTIVE FRAMES: MULTIPLE TOTAL FRAMES: 178 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT AND IF DASHING LEFT OR RIGHT |
특수 기술 - 금강 펀치 II | ||
금강 역사의 정신으로, 다이아몬드처럼 강력한 전사의 펀치를 날리고 당신의 불굴의 정신이 아직 꺾이지 않았으며 꺾일 수 없음을 보여주세요 | ||
![]() KEUMGANG DIAMOND PUNCH (금강 펀치) BUTTONS: PRESS DOWN AND PRESS THE "HARD HEAD" BUTTON WHILE AT THE PEAK THE OF A KOREAN BACKDASH START UP FRAMES: 55 (cinematic) ACTIVE FRAMES: 40 (cinematic) TOTAL FRAMES: 100 DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT AND IF IN RIGHT-FOOT FORWARD OR LEFT-FOOT FORWARD STANCE |
특수 기술 - 태백 4 산 바위 III | ||
하늘과 땅의 간극을 메우며, 두려움 없이 상대의 공격을 고급 방어로 막아내고 단군으로부터 시작된 4000년의 태권도를 전달하세요 | ||
![]() TAEBAEK 4 MOUNTAIN ROCKS (태백 4 산 바위) BUTTONS: PRESS "MIDDLE HEAD" AND "HARD HEAD" BUTTONS JUST BEFORE DASHING INTO POOMSE DISTANCE TO HIGH-PARRY SOME OPPONENT'S HIGH ATTACKS START UP FRAMES: 3 (successful parry goes to cinematic attack) ACTIVE FRAMES: MULTIPLE TOTAL FRAMES: 140 (on successful parry) DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
특수 기술 - 평원 사부의 타격 IIII | ||
푸른 들판 한가운데에 있는 당신, 태권도와 하나가 되어 낮은 방어로 상대의 공격을 막아내고 반격하며 두려움 없는 평화를 이루는 대가입니다 | ||
![]() PYONGWON STRIKES OF THE MASTER (평원 사부의 타격) BUTTONS: PRESS "MIDDLE KICK" AND "HARD KICK" BUTTONS JUST BEFORE DASHING INTO POOMSE DISTANCE TO LOW-PARRY SOME OPPONENT'S LOW ATTACKS START UP FRAMES: 3 (successful parry goes to cinematic attack) ACTIVE FRAMES: MULTIPLE (shown above: 4 hits facing right, 2 hits facing left) TOTAL FRAMES FACING RIGHT OR "LEFT FOOT FORWARD": 153 (on successful parry) TOTAL FRAMES FACING LEFT OR "RIGHT FOOT FORWARD": 160 (on successful parry) DAMAGE: TBA HIT STUN / BLOCK STUN: VARIES ON OPPONENT |
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십진, 지태, 천권: 앞으로 나올 3개의 특수 기술. . . |
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블랙 오타쿠 2: 태권도는 내 피 속에 흐르고 있습니다 - 한글 예고편 added (2025.04.18), 블랙 오타쿠 2: 태권도는 내 피 속에 흐르고 있습니다 - Korean friendly website text additions begun / 블랙 오타쿠 2: 태권도는 내 피 속에 흐르고 있습니다 - 한국어 친화적인 웹사이트 텍스트 추가가 시작되었습니다 (2025.04.10), Black Otaku 2: Taekwondo is in my Blood - Animated video game trailer - Lion Dancers gameplay with sound added (2025.04.07), Black Otaku 2: Taekwondo is in my Blood - Lion Dancers | SIFU SHISHI - New screenshots added (2025.03.31), Black Otaku 2: Taekwondo is in my Blood - Pyongwon Strikes of the Master special move added to manual (2025.01.02) |